Space Marine 2 directors on defying trends to find success: "Somebody was willing to take that risk instead of making another battle royale"

Depending on how tuned into the world of 40K you are, Warhammer 40,000: Space Marine 2 may have come out of nowhere. Yet even the biggest Warhammer enthusiast would have struggled to predict how well it would do – the sci-fi action game sold over two million copies within a day of launching, and it’s the fastest-selling game that Saber’s CCO has ever worked on. 

Speaking to GamesRadar+, game director Dmitriy Grigorenko admits that even those at developer Saber Interactive has been blindsided by Space Marine 2’s performance. “I don’t know if people know this, but 80% of time, video games – when you make them – look like absolute ass,” he says, grinning. “It’s only when the last piece of the puzzle begins to fall down, everything begins to click. So at some point during development, I knew things began to click and I knew this game would resonate with our fans, like the original [Space Marine]. But the fact it’s been such a big success, and it’s had such a warm welcome with journalists and fans, was a surprise for me.” 

Zrodlo